// No spaces in event names, max length 32
// All strings are case sensitive
// total game event byte length must be < 1024
//
// valid data key types are:
//   none   : value is not networked
//   string : a zero terminated string
//   bool   : unsigned int, 1 bit
//   byte   : unsigned int, 8 bit
//   short  : signed int, 16 bit
//   long   : signed int, 32 bit
//   float  : float, 32 bit

"request"
{
	// fired when a variable is requested to be set
	"request"
	{
		"variable"		"string"		// variable requested to set
		"value"		"string"				// value requested to set variable to
	}
	// fired when a variable is allowed to be set
	"request_allowed"
	{
		"variable"		"string"		// variable allowed to set
		"value"		"string"				// value allowed to set variable to
	}
	// fired when a variable is denied to be set
	"request_denied"
	{
		"variable"		"string"		// variable denied to set
		"value"		"string"				// value denied to set variable to
	}
}
